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The Register · Spatial

Avatar

Definition

An avatar is the body a person occupies inside a virtual world — the thing others see, that carries their identity within that world and, occasionally, beyond it. It is the unit of presence, and the primary object people spend money on in every platform that has a working economy.

§ 01

The most reliable revenue in the category

Across Roblox, Fortnite and VRChat, spending on how you appear consistently outperforms spending on what you own. Wearables and cosmetics are the one virtual-goods category that has never needed an investment thesis to sell, because the purchase is social rather than speculative.

§ 02

Portability

Avatars are the asset people most want to carry between worlds and among the hardest to move, because a receiving platform gains nothing from admitting a body it did not sell. What travels more readily is the identity behind the avatar rather than its geometry.

Dezeen — Decentraland Metaverse Fashion Week

See also

Related entries in the Register. Every see-also is reciprocal — if this entry points there, that entry points back.

Citing this entry

Metaverse Group, The Register, REG-021 “Avatar”, as at 2026-08-28. https://metaversegroup.com/encyclopedia/avatar/

Reference numbers are permanent and never reused. This entry is corrected by publishing a new entry that supersedes it, never by editing this text — so a citation made today resolves to exactly what it said today.