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The Register · Concept

Virtual world

Definition

A virtual world is a simulated space that multiple people occupy simultaneously and that continues to exist between their visits. The defining property is shared persistence: the world is somewhere you go rather than something you run, and it is in the same state for everyone who arrives.

§ 01

Worlds versus sessions

A multiplayer match is a session — it ends, and nothing built in it survives. A world does not end. This is why worlds can host property and businesses and sessions cannot: an asset needs somewhere to still be tomorrow.

§ 02

Open and publisher worlds

Worlds divide by who enforces the rules. In open worlds the land and items are tokens the chain enforces and the operator cannot revoke; in publisher worlds everything is licensed under terms of service and can be withdrawn. The trade is consistent and unresolved: open worlds give real ownership and little traffic, publisher worlds give enormous traffic and no ownership.

Dezeen — Decentraland Metaverse Fashion Week

See also

Related entries in the Register. Every see-also is reciprocal — if this entry points there, that entry points back.

Citing this entry

Metaverse Group, The Register, REG-002 “Virtual world”, as at 2026-08-28. https://metaversegroup.com/encyclopedia/virtual-world/

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